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1. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Another threadnought! This balance pass certainly cleans up many, many issues -Good Job! I am going to simply re-state what still remains: Cerberus: The Kinetic missile bonus is outdated. Just give it a standard damage bonus. The Sac has it...
- by Mirei Jun - at 2013.08.02 04:00:00
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2. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
First let me say, thank you for looking at HACs. This has been a long time coming. The following criticism and suggestions are meant to be constructive. SACRILEGE - This ship doesn't have enough low slots to take advantage of its great defense an...
- by Mirei Jun - at 2013.07.19 15:43:00
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3. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
The Navy Vexor got a massive beat down from the nerf bat. It is currently a true beast at 5 turrets and 4 drones. The speed and tracking bonuses to drones will not make up for the huge loss of DPS. This ship is able to deal decent damage at rang...
- by Mirei Jun - at 2013.03.30 06:02:00
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4. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
All sounds good. The devil is in the details. Question: When are T2 cruisers going to be adjusted? After December 4th quite a few hulls, HACs in particular will not bring enough options compared to their T1 counterparts. The cost/efficiency ...
- by Mirei Jun - at 2012.11.06 15:49:00
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5. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
These changes are not a big deal for most skilled ECM pilots. In fact, overall the changes in Retribution actually hurt new ECM pilots the most. I expect to see less "bro birds" and more Celestis from new players in fleets (someone will come up ...
- by Mirei Jun - at 2012.11.04 08:40:00
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6. [Winter] More Combat Frigates! - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Tristan: Frigate skill bonuses: 7.5% Bonus to Hybrid Turret tracking speed per level 10% Bonus to Drone tracking speed and hitpoints per level Slot layout: 3 H (-1), 3 M, 3 L, 2 turrets, 0 launchers (-2) Fittings: 35 P...
- by Mirei Jun - at 2012.10.05 05:23:00
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7. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
This one is straight at CCP Fozzie: You are making hard decisions with an intent to improve Eve as a game, overall. This is commendable and desperately needed. However... The changes to missiles are fine as long as it is possible to get some r...
- by Mirei Jun - at 2012.10.03 02:55:00
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8. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
The arguments in favor are strong, but some questions still remains for me: Range turrets (Rails, Beams, Artillery) have multiple types of ammunition and changing that ammunition lets you trade damage for range as needed. Missiles, while having ...
- by Mirei Jun - at 2012.09.19 17:12:00
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9. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
Reading through the dev blog I think no one can be unhappy. Overall the changes are great. The dream of every destroyer pilot is another slot -no joke. To be specific: 2 mids and 4 lows on the Coercer 4 mids and 2 lows on the Cormorant 3 mids...
- by Mirei Jun - at 2012.09.12 02:26:00
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10. Self-destruct changes on Singularity - in Test Server Feedback [original thread]
So! You've finally seen the light! (FYI, that guy on the right who can't see it is a dev from the past 7 years)
- by Mirei Jun - at 2012.07.27 17:47:00
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11. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Looks good! I would really like to stress how important it is that mining ships get more EHP and enough slots, PG, and CPU to fit a reasonable tank. They are un-defendable in their current form. I'll be one of the many on the test server when ...
- by Mirei Jun - at 2012.06.15 00:14:00
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12. The Nex and Aur.... - in Player Features and Ideas Discussion [original thread]
Hello, So currently these are dirty words for most Eve players. Its a shame, really as i think both were viable, even desirable additions to Eve. Unfortunately, as we all know, they were completely mishandled. The Nex and Aur are salvageable...
- by Mirei Jun - at 2012.06.01 04:57:00
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13. Sticky:Singularity - Changing the rules? - in Test Server Feedback [original thread]
At the end of the day Sis is not for PvP. Nor should CCP employees, bug hunters, or anyone else be required to constantly police it. Sisi is for various types of testing and bug detection. PvP on the server is only valuable if it help in these en...
- by Mirei Jun - at 2012.05.14 01:58:00
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14. Eve online CASUAL edition - in Player Features and Ideas Discussion [original thread]
Didn't you know? There is already a server like that. Its called other games.
- by Mirei Jun - at 2012.05.11 03:27:00
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15. make cloaked ships more visible to the pilot flying them (pic included) - in Player Features and Ideas Discussion [original thread]
This is actually one of the better suggestions I've seen in a while. This would really help during gate jumping and cloaking. Ship alignment can be the difference between life and death. In darker systems its often hard to tell which way your sh...
- by Mirei Jun - at 2012.05.11 03:25:00
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16. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
Really great changes, overall. I was happy to see the idea of "diminishing returns" being mentioned in the blog. However, one major difference between FW and null sec should be incentives to join the losing side. Basically imagine a pendulum...
- by Mirei Jun - at 2012.05.09 23:34:00
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17. Character Editor/Clothing Updates for Inferno - Comments/Issues - in Test Server Feedback [original thread]
Always fun to see what on the test server. As a suggestion, whenever the new clothing is released, I suggest you move what is currently in the "bottoms" area to the "outer" list. It would allow for styles such as this: http://img38.imageshack....
- by Mirei Jun - at 2012.05.07 07:32:00
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18. Sticky:New Dev Blog: Carebearing 2.0 - in EVE Information Portal [original thread]
Oh dear, I wrote this two months ago... Funny how it applies now. I really hope this problem is considered: http://mjinspace.blogspot.com/2012/02/that-dirty-thing-called-mining.html
- by Mirei Jun - at 2012.04.10 23:18:00
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19. Sticky:New dev blog: DirectX 11 Tessellation Tech Demo at Fanfest 2012 - in EVE Information Portal [original thread]
If you have a clear (or even slightly opaque) idea of new types of game play and content allowed by this feature then by all means do it. If it just looks pretty then the argument is weaker. With that said, Eve looks great because of continued r...
- by Mirei Jun - at 2012.03.28 03:45:00
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20. Nerd Videos from CCP's Nerdfest on NerdTube - in EVE General Discussion [original thread]
Baraka Saibot wrote: Only real nerds are able to access it, by using the nerd boxes which are randomly spread across the nerdnet. Damnit! Nerds would do just that!
- by Mirei Jun - at 2012.03.27 05:24:00
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